Tyler Gregory
Technical Artist
[email protected]
Reel Breakdown
0:03 - Weather Shader
Programmed a Unity shader and C# scripts for vertex shader-animated snow and rainfall effects
 
0:16 - Character Models/Rigs/Animation
Designed, modeled, rigged, and animated characters in Autodesk Maya for a personal real-time short film in Unity
 
0:47 - Spline Path Tool
Programmed a Unity tool in C# for creating spline paths
 
1:02 - FBX Processor Tool
Programmed a standalone tool using C++ and the Autodesk FBX SDK for modifying .fbx file data
 
1:12 - Custom Game Engine
Programmed a custom 2D game engine using C# and the Microsoft XNA framework, and created a game using that engine. Created the art in Adobe Flash
 
1:18 - Joint Physics
Programmed real-time spring-based joint physics in C# for use on 3D character rigs in Unity
 
1:25 - FBX Batch Exporter Tool
Programmed an Autodesk Maya tool in Python to export multiple mesh .fbx files at once
 
1:32 - 2D Rig Tool
Programmed a Unity tool (C#) and custom shader for creating 2D character rigs with shader-based deformation to achieve a faux 3D effect
 
2:04 - Spline Path Mesh Tool
Programmed a Unity tool in C# for creating procedurally generated meshes along spline paths
 
2:18 - Textured Height Fog Shader
Programmed a Unity shader and C# scripts for a textured height fog post-process effect
 
Art
Alien Self Portrait
Graphite Pencil
Deer Motion Study
Graphite Pencil
Video Games 4-Panel
Ink
Windmill Master Study
Oil on Canvas